Craps Odds Big 6 And 8
The Big 8 and Big 6 Bets T he Big 8 bet and Big 6 bet are the same as the Place bets for the 8 and 6 except that they pay off differently and are located in different spots on the layout. The Big 8 and Big 6 are such sucker bets that most people don’t bet them, so it’s become uncommon to see them on a craps table anymore. The payout for a place bet on the 6 and 8 is 7:6, while the payout for the big 6 and 8 is 1:1. In other words, a payout 1:1 means that you lose 6 bets for every 5 bets you win. The same applies to the place bets but the 7:6 payout makes it possible to keep more of your chips as you lose one of them for every 66 chips you wagered.
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Winning odds for the big 6 and 8 pay even odds. However, the real winning odds that favours the house 5 to 6 while the house edge is close to 9% for the two bets. Therefore, for every pound you wager you will receive a pound. Although they are good bets in online craps, the big 6 and 8 are not highly recommended. Big 6 and Big 8. These two craps bets are easy to understand – the big six chance becomes winning if the shooter throws six before rolling seven; the big eight wager wins in case the shooter goes eight before throwing seven. Both bets pay out 1:1, meaning that the payouts are even if they win. Place Win and Place Lose Bets. Big 6 and Big 8. These two Craps bets are similar to the Place bets on a 6 and 8. Big 6 and Big 8 bets can be made at any time including a come out roll. You can increase, reduce or remove Big 6 and Big 8 bets at any moment prior to a roll. Big 6 and Big 8 win if a 6 and 8 repeat before a 7 is rolled.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
We hope you find this information useful as you play your way through the game. Use the menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you need more game help, or for technical trouble shooting on your iOS device, please see our FAQ.
Walkthrough Menu
Getting Started
- The game of Craps is centered on the outcome of rolling a pair of dice.
- Choose the Craps logo (A) in the lobby of the Big Fish Casino app, and then select the room of your choice (B). The minimum bet for each room is clearly stated (yellow) for each room.
- Players take turns rolling the dice. The person throwing the dice is called the ‘shooter.’ The shooter on the board is the person with the dice (C) next to their avatar.
- The color of the chip next to your avatar (D) will appear on the board once you’ve placed a bet.
- Each round has two phases: the Come Out Roll and the Point. When the puck on the table is ‘Off’ (E), it means that ‘no Point’ has been established.
- At the beginning of the round, players will place a bet on the Pass line (F) or the Don’t Pass line (G). The shooter will then roll the dice; this is called the Come Out Roll. If the Come Out Roll lands on 4, 5, 6, 8, 9, or 10, then a Point (the second phase) will be established and a Puck with the ‘On’ side (H) will appear on the table next to the number that was rolled.
- If the shooter rolls a 2, 3, or 12, then the round is over and you lose your bet on the Pass line, but win if you bet on the Don’t Pass line. If the Come Out Roll is a 7 or 11, this is called a ‘Natural Win’. Players on the Pass line win and the ones on the Don’t Pass line lose.
- If you do not want to bet on the Pass and Don’t Pass lines, you can make bets that don’t require you to wait for a new round to begin. You can read more about these types of bets in the sections below (Come/Don’t Come/Field/Proposition bets).
General Tips
- The odds on each bet are shown at the time you place your bet. If the odds state 30 to 1 (I), it means that if you bet $100 and win, you will earn $3, 000. If the odds are 1:1 (J) on a $100 bet and you win, you’ll earn $100. If you’re a winner, you’ll see a sign like this (K) pop-up; it breaks down your exact winnings for that round.
- You can bet on several places on the table at a time, you’re not limited to one type of bet per round.
- The checkmark next to the player’s avatar (L) symbolizes that the player pressed Ready (M).
- There are 4 stages to the dice animations (N) to represent how ‘Hot’ a shooter is. They go from nothing, to glowing, to sparks, to flames, to red flames. It takes: 2, 4, 8, and 16 rolls respectively. If you crap out, the dice effect is removed immediately and in most all cases the dice are passed to the next shooter. The effect is updated at the end of a roll. So, if you have the dice and you’ve already rolled once. The next time you roll, assuming you don’t crap out, after the dice finish animating, they will begin to glow.
Pass and Don’t Pass
Pass
- The Pass line (O) is for players who are betting with the shooter (on the shooter’s side). You’re betting that the shooter is going to make a pass.
- If the shooter rolls a 7 or 11 on the Come Out Roll (the first roll) everyone on the Pass line wins. If the Come Out Roll is 2, 3, or 12 (Craps), everyone on the Pass line loses.
- The point numbers on the table are: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of the point numbers, the point will be established. For this example we’ll use the number 5, so let’s say that the shooter threw a 5 on their first roll. The puck with the ‘On’ side (P) will be placed on the table above the 5. The shooter must roll another 5 before they roll a 7 for everyone on the Pass line to win. If the player rolls a 7 before they roll the next 5, then everyone on the Pass line loses and the dice goes to the next shooter (clockwise) at the table.
- You can’t remove your Pass line bet after the shooter has a Point.
Don’t Pass
- The Don’t Pass line (Q) is the opposite of the Pass line. Players are betting for the shooter to lose; this is not usually a popular bet.
- When you bet on the Don’t Pass line, you are betting that the shooter will not win. You win on this line if the shooter rolls a 2 or a 3 on the first throw. You lose your bet on this line if the shooter throws a 7 or an 11 on the first roll.
- If the shooter rolls a 12, then it will result in a push.
- You can’t bet on the Don’t Pass line after the shooter has a Point.
Come and Don’t Come
Come
- When you place a bet on the Come line (R), your chip will go onto the next number that rolls. For example, if you place a chip on the Come line and the next number that rolls is a 9, your chip will automatically go from the Come line to the 9 (S). The chip will stay there until the player rolls a 7 or a 9.
- On the Come line you lose on a 2, 3, or 12, and win on a 7 or 11. Once you bet on the Come line and you also have a bet on the Pass line, you will lose if a 7 is rolled once the Point has been established. In this example, the Point established was the 9. Come bets lose on a winning 7.
Don’t Come
- On the Don’t Come line (T), you lose on a 7 or 11, win on a 2 or 3, and push on a 12.
- The Don’t Come bet can be made at any point in the game. Place your bet on the Don’t Come area to begin.
- The first roll after a Don’t Come bet has been placed, determines the point. You are betting that the 7 will be rolled before your point. In other words, you are wagering against the shooter rolling the Point number or tossing what is called a ‘Seven-out.’
Placing the Odds
- Pass Line odds: If a 4, 5, 6, 8, 9, or 10 is thrown on the Come Out Roll (i.e., if a Point is established), most casinos allow pass line players to take odds by placing up to some predetermined multiple of the Pass line bet, behind the Pass line. This additional bet wins if the Point is rolled again before a 7 is rolled (the Point is made) and pays at the true odds.
- Don’t Pass odds: If a player is playing Don’t Pass instead of Pass, they may also lay odds, meaning they are betting that a 7 comes before the Point is rolled. Like the Pass Line, these bets are paid at true odds.
- Come and Don’t Come Odds: Odds bets can be made on the Come and Don’t Come bets as well and follows the same rules as the Pass and Don’t Pass odds.
Place, Buy, and Lay Bets
Place Bets
- Place bets (X) can be made on the 4, 5, 6, 8, 9, and 10. When you make a Place bet, you are betting that a particular number will be rolled before the 7 is rolled.
- These bets are considered working bets, and will continue to be paid out each time a shooter rolls the place Point number.
- Place bets are NOT working on the Come Out Roll. You can also remove, increase, or reduce Place bets at any time (unlike Come bets).
Buy Bets
- Buy bets (Y) function in the same way as place bets with one exception. Buy bets are paid at true odds, but a 5% commission is charged on the amount of the bet. Like Place bets, Buy bets are considered working bets, and will continue to be paid out each time a shooter rolls the Buy point number.
- Buy bets are NOT working on the Come Out Roll and you can also remove, increase, or reduce Buy bets at any time (unlike Come bets).
Lay Bets
- If you want to bet against a number coming up, you can lay the odds and hope a seven rolls and you win before the number rolls and you lose. Again, you will pay a 5 percent commission every time you win.
- Lay bets (Z) are NOT working on the Come Out Roll and you can also remove, increase, or reduce Lay bets at any time (unlike Come bets).
One-Roll Bets or Proposition Bets
- The Proposition area (one-roll bets) is the section of the table in which you will be betting on one specific roll of the dice. The odds of winning on this area of the table vary; check each combination to view the odds. In order to win in this area, the numbers have to appear exactly as shown, no other combinations will win. You can view all combinations here (A).
- The Field (B) is the section for one-roll bets in which you bet that one of seven numbers will occur (2, 3, 4, 9, 10, 11, 12) on the next roll of the dice. You don’t have to place your bet on any specific number, just place it on the Field. If one of those numbers comes up, you win, if it doesn’t, you lose.
- If you bet on the area marked Any Craps (C), you’ll win if the rolled number is 2, 3, or 12.
- Seven (D): you win in this section if the next number rolled is any combination of the dice that adds up to seven (4 and 3, 2 and 5, 6 and 1).
- C and E (E) on the table stand for Craps and Eleven (Yo). This is what’s called a combination bet. You are betting that the shooter will roll Any Craps (2, 3, 12) and 11. If any of those numbers come out, you will win.
Multi-Roll Bets
Hard Way Bets
- A hard way bet (F) is when both dice turn up with the same number. The numbers to choose from are 4, 6, 8 or 10. The player loses if the shooter rolls a 7 or any combination of the chosen number that isn’t a double.
- If you place a bet on hard 6, you lose if the dice show 4 and 2 or 5 and 1. You will also lose if the dice show any combination that makes 7. The only way you win is if the dice show 3 and 3.
Big 6 and Big 8 Bets
- The Big 6 bet (G) is a wager that the 6 will be rolled before the 7 will. If any other number is rolled it does not affect the result and the dice are rolled again.
- Consequently, the Big 8 bet (H) is a wager that the 8 will be rolled before the 7 is.
- These two bets could be made at any stage of the game, including on the Come Out Roll.
Craps Lingo
- It can be confusing when players are throwing out terms you may not be familiar with. Please read below to see what some of the most common terms mean.
- Select the box (A) on the top for your keyboard to appear. Type a message for your fellow players and hit Send.
- Ace/Deuce: 1 and a 2.
- Any Craps: A bet that the next roll will be 2, 3, or 12.
- Any Seven: A bet that the next roll will be 7.
- Ballerina special: Two twos.
- Bones/Cubes/Boxes: Dice.
- Boxcars/Midnight: Two 6s.
- Center Field: 9.
- Cold Dice: used to describe the table when no one is making their point.
- Craps: 2, 3, or 12.
- Hot Dice or Hot Table: when players are winning or a player is rolling a lot of numbers.
- Jesse James: 9.
- Jimmy Hicks: 6.
- Lay Bet: betting that a 7 will be rolled before the Point.
- Little Joe, or Little Joe from Kokomo: 4, rolled as 1 and a 3.
- Natural Win: the Come Out Roll is 7 or 11.
- Point: the number that appears on the Come Out Roll.
- Puppy Paws: Two 5s or commonly known as Hard 10 or 10, the hard way.
- Right Bettor: A player with a bet on the Pass line.
- Seven-out: shooter rolls a 7 on a roll after the Come Out Roll.
- Skate and Donate: 8.
- Skinny Dugan: A loser 7.
- Snake Eyes/Rat’s Eyes: Two 1s.
- Wrong Bettor: A player betting against the shooter.
- Yo or Yo-leven, C and C-craps: 11.
People enjoy playing craps for multiple reasons, including the interactive experience and camaraderie.
Craps lets you physically determine the game’s outcome by rolling the dice. Contrast this to baccarat or blackjack, where you don’t even get to touch the cards that are dealt.
Another fun thing about craps is that many players like betting with the shooter through pass line and come bets. This is where the camaraderie comes in, because players cheer together when the shooter wins.
Strangely enough, the craps’ low house edge is one of the most undervalued reasons why people play. And perhaps this is why so many players make mistakes at the table and ruin their chances of winning.
Craps is always more fun when you combine winning with the camaraderie and interactivity. That said, I’m going to cover the biggest mistakes that players must avoid so they can win more often.
Mistake #1: Making Craps Bets without Knowing the Odds
In addition to the good points I covered in the introduction, another reason why people love this game is due to the betting variety. Craps offers dozens of wagers, including some exotic prop bets.
But this advantage is also a huge downside when players start making bets without knowing the odds. This might not be such a big deal in other casino games, but it’s a huge mistake in craps.
That’s because certain craps prop bets have house edges ranging in the double digits. This hurts worse when you realize that there are much better wages available.
Check out all of the craps bets below:
- Don’t pass line / don’t come bet = 1.36% house edge
- Pass line / come bet = 1.41%
- Place 6 / Place 8 = 1.52%
- Lay 4 / Lay 10 = 2.44%
- Lay 5 / Lay 9 = 3.23%
- Place 5 / Place 9 = 4.0%
- Lay 6 / Lay 8 = 4.0%
- Buy 4 / Buy 10 = 4.76%
- Buy 5 / Buy 9 = 4.76%
- Buy 6 / Buy 8 = 4.76%
- Field = 5.56%
- Place 4 / Place 10 = 6.67%
- Hard 6 / Hard 8 = 9.09%
- Big 6 / Big 8 = 9.09%
- Yo (11) = 11.11%
- 3 = 11.11%
- 2 or 12 (Hi-Lo) = 11.11%
- Craps (2, 3, or 12) = 11.11%
- Hard 4 / Hard 10 = 11.11%
- Horn = 12.5%
- Whirl World = 13.33%
- 2 = 13.89%
- 12 = 13.89%
- Any 7 = 16.67%
You can see that there are fewer than 10 bets actually worth making on the entire board. And it only makes sense to stick with the best wagers, including pass line, don’t pass line, come, and don’t come.
These bets are easy to find, because they’re written in big letters on the table. Let’s take a look at how each of these wagers work.
Pass Line
- Wins on the come out roll (first roll of a new round) when 7 or 11 are tossed
- Loses on the come out when 2, 3, or 12 are rolled
- Point number is established when 4, 5, 6, 8, 9, or 10 are tossed
- You need a shooter to roll the point number before 7 to win
- Pays 1:1
- 251:244 true odds
Don’t Pass Line
- Wins on the come out roll when 2 or 3 are tossed
- Loses on the come out when 7 or 11 are rolled
- Pushes when 12 is rolled
- Point number is established when 4, 5, 6, 8, 9, or 10 are rolled
- You need a shooter to roll 7 before the point number to win
- Pays 1:1
- 976:949 true odds
Come
- Players must wait for the point number before making a come bet
- The come out roll becomes the shooter’s next roll after you make this wager
- Wins on the come out roll when 7 or 11 are tossed
- Loses on the come out when 2, 3, or 12 are rolled
- You need a shooter to roll the point number before 7 to win
- Pays 1:1
- 251:244 true odds
Don’t Come
- Players must wait for the point number before making a come bet
- come out roll is the shooter’s next roll after you make this wager
- Wins on the come out roll when 2 or 3 are tossed
- Loses on the come out when 7 or 11 are rolled
- Pushes when 12 is rolled
- Point number is established when 4, 5, 6, 8, 9, or 10 are rolled
- You need a shooter to roll 7 before the point number to win
- Pays 1:1
- 976:949 true odds
Stigma Against Don’t Bettors
Based on the house edges, it makes sense to put your money on don’t pass line and don’t come. After all, these wagers have a house advantage that’s 0.05% lower than pass line and come.
But while these “don’t” bets give you a slightly stronger chance to win, they also come with a stigma in land-based casinos.
As mentioned before, many players bet with the shooter. This creates a feeling that the pass line and come bettors are backing the shooter, rather than the casino.
Don’t bettors are often referred to as the “dark side,” because they’re wagering on the shooter to lose and aligning with the casino.
While being a don’t bettor won’t get you beat up in the parking lot, you also don’t get to share in the joy of cheering a hot shooter. Therefore, you need to decide how much gaining the extra 0.05% advantage on the house edge is worth.
Of course, you should always make don’t bets in online craps. You might as well take the best available house edge in this case, because you’re playing by yourself.
Mistake #2: Failing to Take Advantage of Craps Odds
Craps is truly unique in that it offers a bet with no house edge. Unfortunately, many craps players fail to take advantage of this wager because they don’t even know about it.
Odds is a bet that you can place behind either a pass line or don’t pass line wager. This bet pays at true odds, which is why it doesn’t have a house advantage.
The goal is to bet the highest odds you can, because this lowers the overall house edge when combining your pass line or don’t pass line bet. The table below shows how the house advantage decreases with higher odds:
Odds | Pass Line & Come | Don’t Pass Line & Don’t Come |
0x | 1.41% house edge | 1.36% house edge |
1x | 0.848% | 0.682% |
2x | 0.606% | 0.455% |
Full Double Odds | 0.572% | 0.431% |
3x | 0.471% | 0.341% |
3x-4x-5x | 0.374% | 0.273% |
5x | 0.326% | 0.227% |
10x | 0.184% | 0.124% |
20x | 0.099% | 0.065% |
100x | 0.021% | 0.014% |
You can make odds bets in both land based and online casinos. But land-based establishments usually offer higher odds.
The Cromwell in Las Vegas has the industry’s best craps odds at 100x. Vegas’ Main Street Station offers the second highest odds at 20x
What’s great is that you only have to make a $5 minimum bet in both casinos. You can then back your bet with the highest odds, which puts you at nearly an even proposition with the casino.
Betsoft and Playtech offer the highest online craps odds at 3x.
Obviously, this is nowhere near the top Vegas casinos. But both Betsoft and Playtech allow you to play for as little as $1 per bet.
As for making odds bets, you must wait until a point has been established before backing a pass line or don’t pass line bet with odds. Be sure to notify the dealer when making these wagers in a land-based casino, because odds doesn’t have a specific box on the table.
You “take odds” when wagering behind pass line and “lay odds” when betting behind don’t pass line. Here are the payouts based on the point numbers you lay or take:
Taking Odds
- Shooter must roll point before 7 for you to win
- 2:1 payout on point numbers of 4 and 10
- 3:2 on points of 5 and 9
- 6:5 on points of 6 and 8
Laying Odds
- Shooter must roll 7 before point for you to win
- 1:2 payout on points of 4 and 10
- 2:3 on points of 5 and 9
- 5:6 on points of 6 and 8
Mistake #3: Expecting to Win More through Hedging Bets
Some craps players are under the impression that they can win by hedging enough bets. The idea is to cover multiple numbers so that you have a strong chance to win at least one wager per round.
Here’s a common method of hedging bets:
- I make a $10 pass line bet.
- I make a $1 Any Craps wager.
- Any Craps pays 7:1 and wins when a 2, 3, or 12 is rolled.
- Pass line loses when a 2, 3, or 12 appear on the come out roll.
The logic is that if my pass line loses, I still win $7 from the Any Craps win.
This looks good on paper, because I only lose $3 instead of $10 thanks to the Any Craps hedge. Furthermore, I only lose $1 if any number other than 2, 3, or 12 are tossed.
But the primary problem with hedging bets is that you’re not doing anything to overcome the house edge. This is especially the case with Any Craps, which carries an 11.11% house advantage.
Hedging wagers is a fun way to get more action and create additional chances to win in each round. But don’t look at this as a way to boost your long-term odds of winning.
Mistake #4: Relying on Craps Betting Systems
Most craps betting systems amount to complicated ways of hedging bets. A perfect example of this is the Iron Cross.
The Iron Cross is popular because it covers seven different numbers and offers 2:1 payouts on some bets. Here’s a complete look at what this betting strategy entails:
- 5:4 true odds of winning
- 1:1 payouts on 3, 4, 9, 10, and 11
- 2:1 payouts on 2 and 12 (sometimes 3:1 on 12)
- Loses on any other number (5, 6, 7, 8)
- 5.56% house edge
- 2.78% house edge if 12 pays 3:1
Again, the major draw to the Iron Cross is that you’re covering seven numbers and giving yourself multiple ways to win. But the problem comes in when examining your actual odds of winning.
You can see this below:
- 1 combo forms a 2
- 2 combos form a 3
- 3 combos form a 4
- 4 combos form a 9
- 3 combos form a 10
- 2 combos form an 11
- 1 combo forms a 12
- 16 total combinations will help you win with the Iron Cross
Here are all the ways that you’ll lose:
- 4 combos form a 5
- combos form a 6
- 6 combos form a 7
- 5 combos form an 8
- 20 combinations result in a loss
Your true odds are 5:4 when taking the 20 losing combos and 16 winning combos into account. Even the 2:1 payouts on 2 and 12 aren’t much help, because they only cover 2 possible combinations.
Considering the Iron Cross’ 5.56% house edge, you’re better off sticking with pass line or don’t pass line wagers backed with odds.
Mistake #5: Believing that Dice Control is the Craps Holy Grail
Certain casino games have advantage-play methods that give you an opportunity to win long-term profits. Examples include blackjack card counting, roulette dealer signatures, positive expectation video poker machines, and skill-based games like poker and sports betting.
Some contend that you can use an advantage play technique called dice control (a.k.a. controlled shooting) to get an edge at the game.
The premise behind dice control is that you hold the dice in a specific way (a.k.a. setting) and practice your tosses. The idea is to develop your skills through habitual practice until you can control your rolls.
In most cases, a controlled shooter is looking to avoid throwing 7s. This is why the V-shape grip, where the 3s form a V and cover all possible 7s, is one of the most popular settings techniques.
A dice control expert doesn’t have to produce the desired result very often to win long term. Instead, they only need to avoid throwing a 7 once in a while.
Here’s how this works out:
- The average player rolls a 7 on six out of 36 rolls.
- But let’s say that you only roll this number on 5.5 out of 36 rolls.
- This is all you need to gain a long-term advantage.
Dice control believers often rig up homemade craps tables so that they can practice their tosses. The hope is that with enough practice, they can control some of their rolls.
Noted gambling authors like Dominic “The Dominator” LoRiggio and Frank Scoblete have argued for years that dice control is a legitimate way to beat craps.
And they’ve earned a lot of money by pushing books and training courses on the subject of controlled shooting.
But this practice has never truly been proven to beat craps. In fact, few industry experts have stepped forward and vouched for dice control.
“There are too many variables,” said gaming consultant Bill Zender, who spoke with Vice on the matter. “If the dice turn just a fraction of an inch, they’re going to roll off that axis. I hate to say it, but I think it’s a big scam.”
As Zender alluded to, it’s likely impossible to control craps tosses with any certainty. After all, you have to toss the dice off a diamond-patterned back wall.
Mistake #6: Playing Craps Longer Just to Get Comps
Craps players can rack up a lot of comps in a short time span. But this is only possible when you’re making multiple bets on each turn and/or playing high stakes.
The truth is that casinos don’t offer many rewards to the average craps player, because the game has such a low house edge. Many casinos only comp players on 0.1% of their total wagers.
Nevertheless, some players continue playing past their means just to chase more comps. The biggest thing to understand here is that the rewards you accumulate don’t overcome theoretical losses.
Here’s some math to explain this point:
Craps Odds Big 6 And 8 X 10
- I make $25 pass line bets (1.41% house edge).
- The average number of rolls at my table is 119.
- My pass line bet lasts for an average of 7 rolls.
- This means I place 17 bets per hour, or $425 total.
- My comp value is $0.43 per hour (425 x 0.001 rate).
- My theoretical losses are $5.99 per hour (425 x 0.0141).
The comps that I receive in this situation are only equal to 7.2% of the theoretical losses. I doubt that any sane craps player would continue playing an extra hour for comps if they knew this.
Mistake #7: Not Getting Craps Comps in Land Based Casinos
While I definitely think that it’s a bad idea to chase craps rewards, this doesn’t mean you should completely ignore them. After all, it’s nice to pick up freebies on top of your play.
But some land-based craps players miss out on comps, because they don’t bet enough to attract the pit boss’ attention.
The pit boss needs to rate your play to determine how many comps you deserve. And they’re looking for table game players who either bet a lot of money or stay at the tables for a long time.
But they also rate player’s club members who take the proper steps to earn rewards. Here are the steps for how you can join the rewards program:
- Sign up for the casino’s rewards program, either in person or through their website.
- You’ll be issued a player’s club card.
- Take this card with you to the craps table.
- Tell the dealer that you wish to be rated.
- The dealer will hand your card to the pit boss and ask them to rate you.
- The pit boss will use your bet sizes and volume to determine how many comps you receive.
What’s nice is that you don’t have to worry about all the steps in online craps.
Most internet casinos automatically enroll you into their VIP programs as soon as you sign up and make a deposit. From here, all you need to do is start playing real money craps to earn comps.
Conclusion
Maybe you appreciate craps for the team-like atmosphere or the betting variety. But if you avoid the mistakes that I’ve covered here, you’ll also enjoy craps because it offers a great chance to win.
This is especially true if you stick with the main bets and back them with odds. Putting as little as 2x odds behind a pass line wager lowers the overall house edge to 0.61%.
Craps Odds Big 6 And 85
Other mistakes that you want to avoid include hedging bets, overusing systems, and wasting time with controlled shooting.
Craps already gives you an excellent chance to win money. And you don’t have to use any of these strategies in a vain attempt to improve your odds.
Finally, avoid playing craps longer than you’d like just to get rewards. But on the same token, get comps by signing up for the player’s club and making sure that you’re rated.